War thunder rocket aiming.

Before you start your War Thunder experience in Ground realistic Battles you should assign some keybinds to not get frustrated about avoidable mistakes. Bullet drop and distance measurement These settings allow you to measure the distance of targets on the battlefield and adjust your cannon to the bullet drop.

War thunder rocket aiming. Things To Know About War thunder rocket aiming.

The best way is to just practice, but also remember to invest some points in that crew skill that reduce bomb and rocket spread (I don't remember the name) 4.First tutorial video, lets see how this goes!-----...Get close, aim above your target when coming from below or straight at your target when diving down. Aim a little bit to the left or right depending on the rocket that is fired next. When leading your target, rockets usually fly with half the speed of your guns, so double your lead distance.Your vehicle could be moving in a slightly different direction than where your nose is pointing. To see that deviation. Press F4, and you'll see the prograde marker and the direction your nose is pointing. Only launch the rocket if these two are on top of each other. _mosquitoe • 2 yr. ago. That's the neat part.Jul 24, 2020 · ROCKETMAN - How to use rockets ( War Thunder 2021 guide)In this guide I aim to demonstrate how to best use unguided world war 2 rockets in War Thunder and gi...

Other aircraft I’m not sure. Tactics: For me like dogfighting planes the best so I know remember what planes I can and can’t out turn. This applies to all form of aerial combat: Climb and always be above your enemy before you attack. When above your enemy you can chose how to attack and when to attack. 1.Overview. Air-to-ground missiles (AGMs) were added to the game in Update 1.79 "Project X" with the AGM-12B Bullpup. The first of this type of weapon were used in the Vietnam War. In-game, they are a potent weapon to have at your disposal, allowing you to destroy enemy ground or naval targets from several kilometres away.

Aug 28, 2019 · It CAN help you to get a feel on your rockets or estimate speed/distance without constanly checking your interface. -At higher tiers, you will get ballistic computers on jets, and more center (ish) mounted rocketpods, which immensely helps aiming. 1 - Dump them all-at-once from a distance on a pack of ground targets. So my question is, how exactly are you supposed to aim the rockets from the Hydra 70 pod? When just aiming normally without any adjustments, the rockets go way low and into the ground. Even when lazing the distance to target, I always have to aim the reticle way above the target to hit it, basically have to guess the approximate range.

Aim-7F performance test results. In the Dev server aim7Fs have a 4.5 second booster (full rocket burn time like other aams) followed by a 11 second sustained burner (much less thrust than booster but keeps missile going mach 3ish). Against a kfir at 8000M altitude I launched a Aim-7F from a speed of mach .82 18km away from the Kfir.The Kh-66 is an early version of the Kh-23 Grom air-to-ground missile. The missile was developed from the existing K-5 and K-8 (RS-2-US) beam-riding air-to-air missiles. Just before the war in Vietnam, the United States began fielding new guided missiles; most notably the AGM-12 Bullpup, which caused the Soviet Ministry of Aircraft Industry to ...The AH-1G in War Thunder is an 8.0 Attack Helicopter for the US Tech Tree. This variant uses Mighty Mouse Rockets and a Twin 40mm Grenade Launcher.The AH-1G...Oct 18, 2021 · That helicopter doesn't have CCIP, so the aiming reticle will not be adjusted by the ballistic computer compensating for altitude, direction and speed. Essentially, you'll have to build some experience on when the reticle is on point, and how much to compensate depending on situation. #4. Showing 1 - 4 of 4 comments. Per page: 15 30 50.

The S-1of is a Soviet air-launched rocket with a diameter of 212 mm. It is a anti-infantry and soft-targets tube-launched high-explosive rocket. Vehicles equipped with this weapon. MiG-15bis ISH; General info. The S-1of is a HE rocket type in …

#1 Patriot03 Nov 5, 2015 @ 11:12am Originally posted by Tankfriend: You don't. All you can do is to fire a shot, then aim higher or lower to adjust for the range. Keep repeating until you hit something or run out of ammo.

Take the lead indicator and... fukkit, just shoot dem rokkits... Yup. It depends on the rocket and plane. For instance, the rockets on the IL-2M actually fire ABOVE the reticle (so if I'm about 500-700m out in a shallow dive, I'll aim about 2 notch equivalent above the reticle). No precise control, feels totally random. In RB, you have to constantly rangefind and adjust your aim with mousewheel or shells fly to places. But even what the rangefind tells you seem to be the dead center of the vessel, adjusting higher or …This is a subreddit for War Thunder, ... Play arcade for a while, that aim indicator really helps you get dialed in with how to lead under different circumstances, because of arcade mode I can now hit targets semi-reliably at between 1km and 1.5km, ...The Ballistic Computer is a system found on some modern aircraft and helicopters used to aid the player in the delivery of unguided air-to-ground munitions. There are two key functions of the ballistic computer: Constantly Computed Impact Point (CCIP) and Constantly Computed Release Point (CCRP). CCIP continually calculates where munitions will ...Sep 13, 2017 · You have to aim the gun with the gun sight/scope at the correct angle using the marks on the sight. There is no satellite or drone camera with a highlighted area where the shell will land. Unless you are in arcade. In that case the cross is where your shell will land if your tank is on flat ground. Too true, way to true.

The BM-13N is a premium gift rank II Soviet tank destroyer with a battle rating of 2.7 (AB/RB/SB) also known as "Katyusha". It was introduced during Update 1.67 "Assault" as part of the 2017 Victory Day Event. It later returned as part of the Hot Tracks trophy and is currently only obtainable from different trophies or the marketplace via a coupon.The MiG-15bis ISH is armed with: 1 x 37 mm N-37D cannon, chin-mounted (40 rpg) 2 x 23 mm NR-23 cannons, chin-mounted (80 rpg = 160 total) The MiG 15 bis ISH carries multiple offensive weapons which consist of two 23 mm cannons and a 37 mm cannon. There is limited ammo on both, so eliminate enemies on the first pass if possible.Go on helicopter controls,you accidentally set your general control to realistic while they should be on mouse aim, go to a premium heli and try your settings. 3 yr. ago. I've checked helicopter control and it was set to "on mouse aim". Thank you for premium heli hint - I've managed to play with airlock missiles and ground guided missiles ...Fitted with a 24-nozzle engine firing on solid rocket propellant, the 10.25 ft (312 cm) Tiny Tim could travel at 548 mph (245 m/s). Utilising its TNT warhead, it was used to take out coastal defence guns, bridges, …14 comments Top Add a Comment • Yes, there is a way: use custom sight from WT live. Vivid_Confidence2476 • Hey, thanks. But I probably should have mentioned I'm on Ps4. I don't think console can do that. untitled1048576 In this case, the only (sensible) way is to remember the ballistics of the rockets.This is how it works on the AM-1's 1st Tiny Tim rocket. Learn the rocket sequence for your plane if you have more than one rocket. On this one it is left, right. I made this video for myself but ...War Thunder: ¡Domina los cielos de la historia! ¡Sumérgete en el mundo de War Thunder, donde la batalla realista cobra vida en tu pantalla! Experimenta …

The Ballistic Computer is a system found on some modern aircraft and helicopters used to aid the player in the delivery of unguided air-to-ground munitions. There are two key functions of the ballistic computer: Constantly Computed Impact Point (CCIP) and Constantly Computed Release Point (CCRP). CCIP continually calculates where munitions will ...Your vehicle could be moving in a slightly different direction than where your nose is pointing. To see that deviation. Press F4, and you'll see the prograde marker and the direction your nose is pointing. Only launch the rocket if these two are on top of each other. _mosquitoe • 2 yr. ago. That's the neat part.

But they can still surprise you! “Triplex” is a fancy design of three RP-3 rocket engines with a single warhead. The hit of such a rocket is approximately …The Aim-7M literally uses the same body, same fins, same actuators for those fins, and the same rocket motor as the Aim-7F. So no, it doesn't pull 50G, and it's not faster, at all. The upgrades from the Aim-7F to the Aim-7M are pretty much exclusively the seeker (upgrade to inverse monopulse seeker, with better ECCM and better seeker ... Beyond their rocket range, their rapid fire guns will often take out your guns or set you on fire long before you can do any serious damage. If you go into armor viewer, it'll say that destroyer guns can penetrate their hull but in practice, you'll often hit nothing and due to a destroyer's long reload, the SKR will disable you before you can hit them again.A manual setting would be nice but wouldnt help in game. Its so rare that if a flak 88 kills my plane, i give a " good shot " in chat. I know. But it would still be fun to try and use. #4. The Wiggly Armed Man Mar 4, 2020 @ 4:19pm. Originally posted by ÚwÚ: Originally posted by Something Wicked:Hand-Aiming is controlled with WASD and the BMP-1's first ATGM (9M14) uses Hand-Aiming. If you want mouse controlled ATGMs, you have to unlock the BMP-1P package that gives you the 9M113, which is Semi-Automatic. This is to simulate that in real life, BMP-1 gunners had at first a little joystick to control the missile (independently of where ...2 х Turret 2 x 76 mm/59 AK-726 automatized artillery system. Ammunition 976 rounds. Vertical guidance -10° / 85°. Minimum firing elevations of SKR-7's 76 mm turrets. Main article: AK-726 (76 mm) The primary armament of the Pr. 35 is where the ship shines. It is armed with a pair of AK-726 76 mm semi-automatic gun turrets.The MiG-15bis ISH is armed with: 1 x 37 mm N-37D cannon, chin-mounted (40 rpg) 2 x 23 mm NR-23 cannons, chin-mounted (80 rpg = 160 total) The MiG 15 bis ISH carries multiple offensive weapons which consist of two 23 mm cannons and a 37 mm cannon. There is limited ammo on both, so eliminate enemies on the first pass if possible.War Thunder: ¡Domina los cielos de la historia! ¡Sumérgete en el mundo de War Thunder, donde la batalla realista cobra vida en tu pantalla! Experimenta …

I'm having a hard time aiming my rockets with helicopters though. You see, I'm training myself to throw them from afar but the reticle is so huge I'm having a hard time seeing my target. Is it possible to change the rocket reticle of my helicopter ? I haven't found anything about this on the subreddit ...

Your vehicle could be moving in a slightly different direction than where your nose is pointing. To see that deviation. Press F4, and you'll see the prograde marker and the direction your nose is pointing. Only launch the rocket if these two are on top of each other. _mosquitoe • 2 yr. ago. That's the neat part.

And when lower line (or center, it depends) of your sight is on the target, you fire. My common mistake was firing rockets too early, so aiming with bottom line helps. Consider wing spacing. It's around 6m between containers, so if you aim right at 3m width tank you won't hit it, aim slightly to the right/left. Practice.FuriousFlamingo_YT =TURNY= • 3 yr. ago. If it has missiles yes, if it has guns no. Pussrumpa Screw it,I'll be back when it's Gripen time, maybe. • 3 yr. ago. Aim-assist is available on PC also with just a single keybind, but we need a successful lock to make it work. Weird. The calculated solution with the green chevron is only correct at the instant it’s given and is at the center of the target. If your ship is rolling, where you aim and where your shots will land (oval with line) might not align. If you want to follow the solution position the oval over the chevron not your reticle.The 4.5-inch (114 mm) M8 fin-stabilised rocket is approximately 33 in (0.83 m) in length and 40 lb (18.1 kg) and is almost an equivalent of a 105 mm Shell M1. This rocket utilises an M4 fuse which explodes after a 0.015-sec delay set off by auxiliary M1 booster. The components of the rocket break down into three separate sections, the fuse ...the best way to use them is to basically use them as unguided rockets with fuckloads of TNT. guiding them is tedious and usually not worth the hassle. 1. Richou • VARKVARKVARKVARKVARKVARKVARK • 1 yr. ago. the delta pod is for the Kh-23Ms and not for lasing the 29Ls.The AIM-9L Sidewinder missile (scale is approximate) The AIM-9L Sidewinder is an American infrared homing air-to-air missile, it was introduced in Update 1.85 "Supersonic" . The AIM-9L entered service in 1977 as the first Sidewinder with all-aspect capabilities. It was first used by a pair of F-14 Tomcats in 1981, successfully destroying two ...Take the lead indicator and... fukkit, just shoot dem rokkits... Yup. It depends on the rocket and plane. For instance, the rockets on the IL-2M actually fire ABOVE the reticle (so if I'm about 500-700m out in a shallow dive, I'll aim about 2 notch equivalent above the reticle).War Thunder is the most comprehensive free-to-play, cross-platform, MMO military game for Windows, Linux, Mac, PlayStation®4, PlayStation®5, Xbox One and Xbox Series X|S dedicated to aviation ...The MiG-15bis ISH is armed with: 1 x 37 mm N-37D cannon, chin-mounted (40 rpg) 2 x 23 mm NR-23 cannons, chin-mounted (80 rpg = 160 total) The MiG 15 bis ISH carries multiple offensive weapons which consist of two 23 mm cannons and a 37 mm cannon. There is limited ammo on both, so eliminate enemies on the first pass if possible.The HVAR (High-Velocity Aircraft Rocket) was developed to be an American unguided rocket utilised for attacking ground targets from aircraft. This rocket began production towards the end of World War II and saw …Description. The Combat Vehicle, Anti-tank, Improved TOW Vehicle, M901 is a squadron rank VI American tank destroyer with a battle rating of 8.3 (AB/RB/SB). It was introduced during Update 1.89 "Imperial Navy".Based on the M113 chassis, this vehicle is equipped with the BGM-71C I-TOW ATGM missile launcher. Upon release, M901 ITV was nicknamed …Most rockets kill tanks in a direct hit, it just boils down to accuracy. It's generally a good thing to know which side shoots first, like the Fw190 that goes Left, Right. Then, you have to know about the rocket drop. To me the Fw190 is easily the best rocket fighter (IL-10 quite good aswell) because of its great agility for aiming the rockets.

RP-3 is the only one worth using. The AP rocket will do next to no damage if it penetrates, and its increased penetration doesn't even matter considering you'll be targeting the top of vehicles. The RP-3 is an instant kill if it penetrates the crew compartment.Description The Rocket Launcher T34 (Calliope) was a special modification of the second variant of the early-generation Medium Tank M4 (Sherman) family. The U.S. Ordnance Department initiated a series of projects experimenting with the attachment of rocket launchers to the M4 Sherman, in order to provide enhanced firepower to its infantry.3) Vertical aiming adjustment is not very obvious in RB, so often people will keep shooting at 4+km when their target moved much closer. 4) When a ship lists due to turning, the guns might be jerked upwards for a while, unable to shoot in some directions. Basically the system needs a ton of work and simplification to be effective and engaging.Aim-7F performance test results. In the Dev server aim7Fs have a 4.5 second booster (full rocket burn time like other aams) followed by a 11 second sustained burner (much less thrust than booster but keeps missile going mach 3ish). Against a kfir at 8000M altitude I launched a Aim-7F from a speed of mach .82 18km away from the Kfir. Instagram:https://instagram. keychain amazonnys scratch off winners lefttelemundo world cup mexico vs saudi arabiakung fu panda google play General info. Testing the Tiny Tim rocket against a 3-inch armoured target. The Tiny Tim was a massive rocket weighing around 1,285.3 lbs (583 kg) and could only effectively be carried by more stout fighters, dive-bombers and attackers/medium bombers. The 3,000 lbf (13 kN) blast from the ignition of the solid rocket propellant could damage the ...The 4.5-inch (114 mm) M8 fin-stabilised rocket is approximately 33 in (0.83 m) in length and 40 lb (18.1 kg) and is almost an equivalent of a 105 mm Shell M1. This rocket utilises an M4 fuse which explodes after a 0.015-sec delay set off by auxiliary M1 booster. The components of the rocket break down into three separate sections, the fuse ... banshee for sale craigslistsesame songs home video monster hits A US navy ship intercepts missiles launched by Houthi rebels in Yemen. Two American bases in Syria come under fire. In Iraq, drones and rockets fired at US forces.I usually come in at a 20-30 degree angle and hold fire to 300-400 meters. I open up at the first visible notch on the crosshair, technically the second notch because the first one is two pixels. This works every time. I usually aim with the lowest bar and spam my rocket button at ground targets. But I'm sure that that's not the best way of ... thecollegestripper nude onlyfans PSA: How to do well in the RBT-5. So I went into a test drive with the new RBT-5, and I found that, according to several rocket launches, the magic distance for aiming directly at the target is about .23-.24 km. Make sure to compensate for wind conditions (if one rocket veers off to the right, put your next rocket more to the left, etc.).After pressing "Fire air-to-air missile", 1-3 circles will display on your screen. At first, it's spooling up in the "PWR" (powering) mode and the smaller circle will blink slowly. When the missile is ready and looking for a target in the "ACQ" (acquisition) mode, the circle will blink faster and sound a tone.You have to take into account your own attack angle, which is what the arrow is for. Aim with the II, remember it's following the arrow path. The rest is just about your crew level and whatnot. 2. Scarper_ • International Community Manager • 5 yr. ago. o7 distance to target/trajectory. It's never a straight line.